

Now then, where were we? Sorry to be away for so long, but that's what happens when one of the show hosts dies. My Sonic fan game #SonicTripleTrouble16bit launches on after five long years of hard work and passion! See ya then. Best of all, as a fan game, it's completely free!
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Now Triple Trouble is back as a fan-created game developed by Noah Copeland for Windows and Android that converts the game into a Genesis title and expands on it with new experiences including adding Knuckles and Nack as playable characters, real-time character switching between Sonic and Tails, new level gimmicks, and much more. Robotnik once again and a new rival in the form of Nack the Weasel who is running his own plan to collect Chaos Emeralds. The last of those games, Sonic Triple Trouble, was the companion game for Sonic 3 and Knuckles featuring Knuckles as an enemy tricked by Dr. Sega's classic Sonic the Hedgehog games for the Genesis are still held up as the best in the series, but the handheld Game Gear titles deserve a little spotlight of their own.
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You can even download the unfinished game to try if you want to be personally disappointed. Anyways, go read the article over at Gaming Alexandria to learn how it almost went so wrong (twice over if you count the axed Game Boy Advance version). I'm so glad that when Majesco tried again in 2009, they went with Wayforward's must more beloved take on the franchise. We definitely dodged a bullet on this one from the ugly character design to the uninspired used of jellybean power-ups to control Blob to the repetitive levels in which the Boy kills human enemies, completely betraying the pacifist themes of the original games.

At the time I chalked it up to industry secrecy, but now that I've seen how the game was shaping up at the time, perhaps the rep was just embarrassed by it. The Majesco representative at their booth even denied they were working on the game. Back at E3 2005 I did my best to find a playable demo of the game and was unsuccessful at every turn, and knowing what I know about the project now, I wish I'd put my time on the show floor to better use. Oh classic GamePro, sometimes I really miss you.Īfter reading Dylan Mansfield's complete history of Majesco's 2005 attempt to revive the A Boy and His Blob franchise for the Nintendo DS, I can only say "I'm sorry I wasted my time." I was excited about this! I didn't know better. Bruce, as we know now, is actually Proto Man whose name in Japan is Blues which could easily be munged into Bruce when translating. It seems like such a random choice for a name and makes you wonder if someone at Capcom was a fan of the E Street Band, but I can see how GamePro ended up with the wrong name. Then, turn and shoot him with the Mega Blaster.īruce! I love it. PROTIP: To beat Bruce, time his jumps and run under him just as he's about to jump on Mega Man. Sometimes he'll just get in MM's way, and other times he'll try to destroy MM by shooting him or pouncing on his head. My absolute favorite mistranslation of all time in gaming media has to be this one in which the magazine proclaimed that Mega Man would face off against his evil brother named Bruce.ĭuring this level Mega Man encounters his evil brother Bruce (an early experiment of Drs Light and Wily that failed) for the first time. GamePro magazine took an advance look at the game in the November 1990 issue and ended up mistranslating a few things from Japanese sources. After Mega Man 2 seemingly came from nowhere to score critical acclaim and player popularity, fans were eager to see what was next for the blue bomber.

Travel back in time with me tor a moment to the era of pre-release hype for Capcom's Mega Man 3 for the Nintendo Entertainment System.
