

HELLPOINT ONLINE MULTIPLAYER HOW TO
These subtle tweaks and changes manage to give Hellpoint's core combat and exploration its own unique flavour while remaining close enough to the genre's tried-and-tested formula that fans will immediately feel reassured.Īs you discover breach points scattered around the Irid Novo, you can also raise or lower the difficulty of the surrounding area in order to either make things slightly easier or line yourself up for greater rewards by battling tougher foes – something it took us an age to figure out how to do due to the cryptic nature of just about everything going on here. Defeated enemies won't reappear when you hook up to a breach in order to level up either, instead re-emerging after a set amount of time – unless you happen to die, in which case areas will immediately repopulate. It's a nice little wrinkle that enables you to pull yourself right out of a hole on occasion, battling back from near death to restock your health charges fully and give yourself the energy necessary to clear immediate threats with a barrage of laser fire from your trusty marine rifle of daemon cannon. In another twist on the usual Soulslike gameplay mechanics, both the energy gauge to which your weapons and magic attacks are tied and any health refills you've currently got at your disposal are recharged not by resting at a breach, but by causing damage to your enemies. we mean breaches, you can raise your reflex stat in order to reach a point at which you can handle railguns, rifles, cannons and something known as the Mouth of Filth, a weapon which breaks life down at a molecular level and is therefore probably best handled with care and pointed away from your body. As you level-up your character by hoovering up Axions from defeated enemies and trading them in at bonfir.


Where Hellpoint does mix things up a little with regards to its slow-paced scraps is in the successful introduction of guns. You'll attack foes with light and heavy swings of various brutal melee weapons, block incoming damage with your trusty shield and make heavy use of an exaggerated roll manoeuvre which, like everything else you do, is tied to a stamina gauge. Fans of FromSoftware will immediately feel at home with the core gameplay loops here as the basic rhythm of combat is essentially identical to the good old Dark Souls series.
